Transmission
A glass cube refracts the scene behind it in screen space: the frame is rendered, blurred into a pyramid, and read back through Snell refraction, chromatic dispersion and a Fresnel-weighted environment reflection.
"use client";
import { useEffect, useRef } from "react";
import { createRenderer } from "./renderer";
export function Example() {
const canvasRef = useRef<HTMLCanvasElement>(null);
useEffect(() => {
const canvas = canvasRef.current;
if (!canvas) return;
const renderer = createRenderer({ canvas });
void renderer.ready;
return () => renderer.dispose();
}, []);
return (
<div className="relative h-full w-full overflow-hidden bg-black">
<canvas ref={canvasRef} className="block h-full w-full touch-none" />
</div>
);
}