# Glass Fractal

A beveled glass tetrahedron contains a morphing fractal mesh and liquid orb, combining screen-space transmission, studio reflections, soft material lighting and interactive controls.

## Download

Download the complete verified example source:

```bash
npx vgpu examples pull glass-fractal --out ./glass-fractal
```

## Explore

- [Interactive example](https://vgpu.sh/examples/glass-fractal)
- [Fullscreen preview](https://vgpu.sh/preview/glass-fractal)
- [Complete source](https://vgpu.sh/examples/glass-fractal/source.md)

## Included files

- `index.tsx`
- `renderer.ts`
- `scene.ts`
- `settings.ts`
- `hero-glass-assets.ts`
- `hero-glass-assets-core.ts`
- `hero-debug-axes.wgsl`
- `hero-fractal-background-draw.wgsl`
- `hero-fractal-presentation.wgsl`
- `hero-fractal-face-instance.wgsl`
- `hero-fractal-floor-ao.wgsl`
- `hero-fractal-mesh.wgsl`
- `hero-fractal-present.wgsl`
- `hero-fractal-wireframe.wgsl`
- `hero-glass-environment-debug.wgsl`
- `hero-glass-environment.wgsl`
- `hero-glass-transmission.wgsl`
- `hero-glass-wireframe.wgsl`
- `hero-glass.wgsl`
