FFT ocean surface
A displaced ocean surface driven by a real inverse FFT. A Phillips spectrum evolves in frequency space, two compute passes run a shared-memory radix-2 IFFT into a displacement field, and a procedural grid rides it with per-pixel normals, foam and a Fresnel sky reflection under a tunable sunset. Orbit with the mouse; tweak the sea from the panel.
"use client";
import { useEffect, useRef } from "react";
import { createRenderer } from "./renderer";
export function Example() {
const canvasRef = useRef<HTMLCanvasElement>(null);
useEffect(() => {
const canvas = canvasRef.current;
if (!canvas) return;
const renderer = createRenderer({ canvas });
void renderer.ready;
return () => renderer.dispose();
}, []);
return (
<div className="relative h-full w-full overflow-hidden bg-black">
<canvas ref={canvasRef} className="block h-full w-full touch-none" />
</div>
);
}