Environment Map
One 360° equirectangular map lights the whole scene: it is the background and every reflection on a mirror-metal cube floating in it.
"use client";
import { useEffect, useRef, useState } from "react";
import { createRenderer } from "./renderer";
export function Example() {
const canvasRef = useRef<HTMLCanvasElement>(null);
const [hintVisible, setHintVisible] = useState(true);
useEffect(() => {
const canvas = canvasRef.current;
if (!canvas) return;
const renderer = createRenderer({ canvas });
void renderer.ready;
return () => renderer.dispose();
}, []);
return (
<div className="relative h-full w-full overflow-hidden bg-black">
<canvas
ref={canvasRef}
onPointerDown={() => setHintVisible(false)}
className="block h-full w-full touch-none"
/>
<div
className={`pointer-events-none absolute bottom-[18px] left-1/2 z-[2] -translate-x-1/2 text-xs font-medium uppercase tracking-[0.08em] text-white/80 transition-opacity duration-[400ms] ${
hintVisible ? "opacity-100" : "opacity-0"
}`}
>
drag to look around
</div>
</div>
);
}