# Agent Radiance Cascades

The static ten-dot Agent mark becomes a selectable loading field with capture-quality controls: every gray-to-white dot is both an HDR emitter and an occluder, feeding a jump-flooded distance field and six top-down radiance cascades.

## Download

Download the complete verified example source:

```bash
npx vgpu examples pull agent-radiance-cascades --out ./agent-radiance-cascades
```

## Explore

- [Interactive example](https://vgpu.sh/examples/agent-radiance-cascades)
- [Fullscreen preview](https://vgpu.sh/preview/agent-radiance-cascades)
- [Complete source](https://vgpu.sh/examples/agent-radiance-cascades/source.md)

## Included files

- `index.tsx`
- `renderer.ts`
- `simulation.ts`
- `agent-dots.wgsl`
- `jfa-init.wgsl`
- `jfa-pass.wgsl`
- `sdf-finalize.wgsl`
- `sdf-sample.wgsl`
- `radiance-cascade.wgsl`
- `rc-directions.wgsl`
- `present.wgsl`
